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  1. COMPONENTS
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Procedural Noise

Generate a procedural noise image

PreviousProcedural CellularNextProcedural Fractal Pass

Last updated 2 years ago

Description

Generate a procedural noise image

Name | Procedural Noise

Nickname | Noise

Tab | Bitmap

Panel | Create

Division | 2

S | Seed (Integer) | The seed for the noise

W | Width (Integer) | The width of the new Aviary Image in pixels

H | Height (Integer) | The height of the new Aviary Image in pixels

D | Depth (Integer) | The sample depth through the field

M | Mode (Integer) | The noise mode

I | Interpolation Mode (Integer) | The output interpolation sample value mode

F | Frequency (Number) | Scale of the sample point distribution frequency

I | Image (B+ Image) | A Bitmap Plus Image

N | Noise (B+ Noise) | A Noise object for input into the Noise Fractal component

Save Image | Opens a file save dialog to save a raster file of the current image.

Copy Image to Clipboard | Copies the image to the clipboard (no alpha)

Mode

Mode Enumerable
  • Value = 0

  • Perlin = 1

  • Cubic = 2

  • Simplex = 3

  • White Noise = 4

Interpolation Mode

Interpolation Mode Enumerable
  • Linear = 0

  • Hermite = 1

  • Quintic = 2

Usage

Adjusting the frequency changes the density of the underlying grid.

Depth moves in the z axis through the point field

The mode changes the type of noise that is calculated.

The interpolation mode changes the way the noise falloff is calculated.

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