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Levels Filter

Apply a Levels filter to an Image

Description

Apply a Levels filter to an Image
Preview
Location
Inputs
Ouputs
Mode
Name | Levels Filter
Nickname | Levels
Tab | Bitmap
Panel | Filter
Division | 2
I | Image (B+ Image, Bitmap) | A Bitmap Plus Image or Bitmap
M | Mode (Integer) | Select filter mode
V0 | Parameter (Interval) | This variable's use changes depending on the mode
V1 | Parameter (Interval) | This variable's use changes depending on the mode
V2 | Parameter (Interval) | This variable's use changes depending on the mode
V3 | Parameter (Interval) | This variable's use changes depending on the mode
V4 | Parameter (Interval) | This variable's use changes depending on the mode
V5 | Parameter (Interval) | This variable's use changes depending on the mode
I | Image (B+ Image) | A Bitmap Plus Image
Save Image | Opens a file save dialog to save a raster file of the current image.
Copy Image to Clipboard | Copies the image to the clipboard (no alpha)

Filter Mode

Filter Mode Enumerable
  • HSL = 0
    • V0 = Si | Saturation In | Unitized Domain (0,1)
    • V1 = So | Saturation Out | Unitized Domain (0,1)
    • V2 = Li | Luminance In | Unitized Domain (0,1)
    • V3 = Lo | Luminance Out | Unitized Domain (0,1)
  • RGB = 1
    • V0 = Ri | Red In | Unitized Domain (0,1)
    • V1 = Ro | Red Out | Unitized Domain (0,1)
    • V2 = Gi | Green In | Unitized Domain (0,1)
    • V3 = Go | Green Out | Unitized Domain (0,1)
    • V4 = Bi | Blue In | Unitized Domain (0,1)
    • V5 = Bo | Blue Out | Unitized Domain (0,1)
  • YCbCr = 2
    • V0 = Ri | Red In | Unitized Domain (0,1)
    • V1 = Ro | Red Out | Unitized Domain (0,1)
    • V2 = Yi | Luma In | Unitized Domain (0,1)
    • V3 = Yo | Luma Out | Unitized Domain (0,1)
    • V4 = Bi | Blue In | Unitized Domain (0,1)
    • V5 = Bo | Blue Out | Unitized Domain (0,1)

Usage

Levels Mode Samples

RGB - Blue Out = 0.0
RGB - Green Out = 0.0
RGB - Red Out = 0.0
YCbCr - Blue Out = 0.0
YCbCr - Red Out = 0.0
YCbCr - Luma Out = 0.0
HSL - Saturation Out = 0.25
HSL - Saturation Out = 0.5
HSL - Saturation Out = 0.75
HSL - Luminance Out = 0.25
HSL - Luminance Out = 0.5
HSL - Luminance Out = 0.75