SH | Sheen (Number) | An additional grazing reflective component, primarily intended for cloth.
SM | Sheen Map (Bitmap) | The Bitmap used to alter the sheen value of the material.
ST | Sheen Tint (Number) | Amount to tint sheen component towards the base color
TM | Sheen Tint Map (Bitmap) | The Bitmap used to alter the tint value of the material.
CC | Clearcoat (Number) | Extra white specular layer on top of others. This is useful for materials like car paint, etc.
CM | Clearcoat Map (Bitmap) | The Bitmap used to alter the clearcoat value of the material.
CR | Clearcoat Roughness (Number) | Roughness of clearcoat specular.
RM | Clearcoat Roughness Map (Bitmap) | The Bitmap used to alter the roughness value of the material.
BM | Clearcoat Bump Map (Bitmap) | The Bitmap used to alter the bump value of the material.
AN | Anisotropic (Number) | A glossy reflection, with separate control over U and V direction roughness.
AM | Anisotropic Map (Bitmap) | The Bitmap used to alter the anisotropic value of the material.
AR | Anisotropic Rotation (Number) | Rotation of the anisotropic tangent direction.
RM | Anisotropic Rotation Map (Bitmap) | The Bitmap used to alter the anisotropic rotation value of the material.