# Standard Material

## Description

A standard physically based material, using Metallic-Roughness workflow.

{% tabs %}
{% tab title="Preview" %}
![](https://2542354621-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbH1SBOktQqL8caPM2Xpc%2Fuploads%2FsOfrXdTMfjDdKBwohwgg%2FMaterials-Standard.png?alt=media\&token=a1089de6-3be3-42cf-a463-d355a3c67000)
{% endtab %}

{% tab title="Location" %}
**Name** | Standard Material

**Nickname** | Standard Material

**Tab** | ThreeJs

**Panel** | Materials

**Division** | 2
{% endtab %}

{% tab title="Inputs" %}
**M** | **Model Element** (*T+ Model*) | A Three Plus Model, Mesh, or Brep

**C** | **Color** (*Colour*) | The material color

**X** | **Roughness** (*Number*) | How rough the material appears. (0.0 smooth mirror to 1.0 fully diffuse.)

**M** | **Metalness** (*Number*) | How much the material is like a metal. Non-metallic materials such as wood or stone use 0.0, metallic use 1.0, with nothing (usually) in between.
{% endtab %}

{% tab title="Ouputs" %}
**M** | **Model Element** (*T+ Model*) | The updated Three Plus Model Element
{% endtab %}

{% tab title="Mode" %}
*none*
{% endtab %}
{% endtabs %}

## Usage
