> For the complete documentation index, see [llms.txt](https://interopxyz.gitbook.io/three-plus/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://interopxyz.gitbook.io/three-plus/components/doc/ref-pbr-volumetrics.md).

# Ref PBR Volumetrics

References a PBR material from Rhino and deconstructs its Volumetric properties

## Description

References a PBR material from Rhino and deconstructs its Volumetric properties

{% tabs %}
{% tab title="Preview" %}
![](https://2542354621-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbH1SBOktQqL8caPM2Xpc%2Fuploads%2FcpEqh994EBVQkUSH9RFc%2FDoc-PBR-Volume.png?alt=media\&token=359ae95b-65a3-42dc-94ae-65b9387e15e4)
{% endtab %}

{% tab title="Location" %}
**Name** | Reference PBR Volumetrics

**Nickname** | RefPbrVolumetrics

**Tab** | ThreeJs

**Panel** | Doc

**Division** | 2
{% endtab %}

{% tab title="Inputs" %}
**N** | **Material Name** (*Text*) | The name of the Rhino Material to reference
{% endtab %}

{% tab title="Ouputs" %}
**SS** | **Subsurface** (Number) | Subsurface scattering (0.0 = pure diffuse to 1.0 = subsurface scattering)&#x20;

**SM** | **Subsurface Map** (*Bitmap*) | The Bitmap used to alter the subsurface value of the material.

**SC** | **Subsurface Scattering Color** (*Colour*) | Subsurface scattering base color.&#x20;

**SV** | **Subsurface Scattering Value** (Number) | Subsurface scattering multiplier value.&#x20;

**CM** | **Subsurface Scattering Map** (*Bitmap*) | The Bitmap used to alter the subsurface scattering value of the material.

**SR** | **Subsurface Scattering Radius** (Number) | "Average distance that light scatters below the surface. Higher radius gives a softer appearance, as light bleeds into shadows and through the object.

**RM** | **Subsurface Scattering Radius Map** (*Bitmap*) | The Bitmap used to alter the subsurface scattering radius value of the material.

**SP** | **Specular** (Number) | The reflectivity at the incident vector.

**PM** | **Specular Map** (*Bitmap*) | The Bitmap used to alter the specular value of the material.

**ST** | **Specular Tint** (Number) | The reflectivity color at the incident vector.

**TM** | **Specular Tint Map** (*Bitmap*) | The Bitmap used to alter the specular tint value of the material.&#x20;
{% endtab %}

{% tab title="Mode" %}
*none*
{% endtab %}
{% endtabs %}

## Usage
