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Ref PBR Volumetrics

References a PBR material from Rhino and deconstructs its Volumetric properties

PreviousRef PBR SurfaceNextHelpers

Last updated 3 years ago

Description

References a PBR material from Rhino and deconstructs its Volumetric properties

Name | Reference PBR Volumetrics

Nickname | RefPbrVolumetrics

Tab | ThreeJs

Panel | Doc

Division | 2

N | Material Name (Text) | The name of the Rhino Material to reference

SS | Subsurface (Number) | Subsurface scattering (0.0 = pure diffuse to 1.0 = subsurface scattering)

SM | Subsurface Map (Bitmap) | The Bitmap used to alter the subsurface value of the material.

SC | Subsurface Scattering Color (Colour) | Subsurface scattering base color.

SV | Subsurface Scattering Value (Number) | Subsurface scattering multiplier value.

CM | Subsurface Scattering Map (Bitmap) | The Bitmap used to alter the subsurface scattering value of the material.

SR | Subsurface Scattering Radius (Number) | "Average distance that light scatters below the surface. Higher radius gives a softer appearance, as light bleeds into shadows and through the object.

RM | Subsurface Scattering Radius Map (Bitmap) | The Bitmap used to alter the subsurface scattering radius value of the material.

SP | Specular (Number) | The reflectivity at the incident vector.

PM | Specular Map (Bitmap) | The Bitmap used to alter the specular value of the material.

ST | Specular Tint (Number) | The reflectivity color at the incident vector.

TM | Specular Tint Map (Bitmap) | The Bitmap used to alter the specular tint value of the material.

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