Three Plus
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  • 🛠️COMPONENTS
    • 🎁Assets
      • ⚫Cube Map
      • ⚫Cube Maps
      • ⚫Environment Maps
      • ⚫Icon Images
    • 🎥Cameras
      • ⚫Camera Orthographic
      • ⚫Camera Perspective
      • ⚫Camera Animate
    • 📖Doc
      • ⚫Reference Objects
      • ⚫Reference View
      • ⚫Ref PBR Base
      • ⚫Ref PBR Finishes
      • ⚫Ref PBR Opacity
      • ⚫Ref PBR Surface
      • ⚫Ref PBR Volumetrics
    • ➕Helpers
      • ⚫Axes
      • ⚫Grid
      • ⚫Display Normals
      • ⚫Display Tangents
      • ⚫Display Boundary
      • ⚫Display Lights
      • ⚫Add Model Data
      • ⚫Add Model Link
    • 💡Lights
      • ⚫Ambient Light
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    • ⚪Materials
      • 🧱Material Shaders
        • ⚫Basic Material
        • ⚫Lambert Material
        • ⚫Phong Material
        • ⚫Shadow Material
        • ⚫Toon Material
        • ⚫Physical Material
        • ⚫Standard Material
        • ⚫Depth Material
        • ⚫Normal Material
      • 🗺️Material Maps
        • ⚫Flat Shading
        • ⚫Show Edges
        • ⚫Wireframe
        • ⚫Bump Map
        • ⚫Clearcoat Map
        • ⚫Displacement Map
        • ⚫Emissive Map
        • ⚫Metalness Map
        • ⚫Normal Map
        • ⚫Opacity Map
        • ⚫Roughness Map
        • ⚫Sheen Map
        • ⚫Texture Map
        • ⚫Volumetric Map
      • ✏️Material Graphics
        • ⚫Graphics
        • ⚫Point Cloud
    • 🎬Scene
      • ⚫Scene
      • ⚫Ambient Occlusion
      • ⚫Atmosphere
      • ⚫Environment
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    • 💾Output
      • ⚫Save HTML
      • ⚫ToHtml
      • ⚫Save Json
      • ⚫ToJson
      • ⚫DeSerialize Bitmap
      • ⚫Serialize Bitmap
    • 💎Shapes
      • ⚫Box Geometry
      • ⚫Circle Geometry
      • ⚫Cone Geometry
      • ⚫Cylinder Geometry
      • ⚫Dodecahedron Geometry
      • ⚫Icosahedron Geometry
      • ⚫Octahedron Geometry
      • ⚫Plane Geometry
      • ⚫Sphere Geometry
      • ⚫Tetrahedron Geometry
      • ⚫Torus Geometry
      • ⚫Torus Knot Geometry
  • 🔗Dependencies
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  • Description
  • Usage
  1. COMPONENTS
  2. Materials
  3. Material Shaders

Physical Material

Physically based rendering (PBR) materials use a physically correct shading

PreviousToon MaterialNextStandard Material

Last updated 3 years ago

Description

Physically based rendering (PBR) materials use a physically correct shading to create a material that will react 'correctly' under all lighting scenarios

Name | Physical Material

Nickname | Physical Material

Tab | ThreeJs

Panel | Materials

Division | 2

M | Model Element (T+ Model) | A Three Plus Model, Mesh, or Brep

C | Color (Colour) | The material color

X | Roughness (Number) | How rough the material appears. (0.0 smooth mirror to 1.0 fully diffuse.)

R | Reflectivity (Number) | Degree of reflectivity, from 0.0 to 1.0.

M | Metalness (Number) | How much the material is like a metal. Non-metallic materials such as wood or stone use 0.0, metallic use 1.0, with nothing (usually) in between.

S | Sheen (Number) | The intensity of the sheen layer, from 0.0 to 1.0.

Sc | Sheen Color (Colour) | The color of the sheen layer

L | Clearcoat (Number) | Represents the intensity of the clear coat layer, from 0.0 to 1.0.

M | Model Element (T+ Model) | The updated Three Plus Model Element

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Usage

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