> For the complete documentation index, see [llms.txt](https://interopxyz.gitbook.io/three-plus/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://interopxyz.gitbook.io/three-plus/components/materials/material-shaders/physical-material.md).

# Physical Material

Physically based rendering (PBR) materials use a physically correct shading

## Description

Physically based rendering (PBR) materials use a physically correct shading to create a material that will react 'correctly' under all lighting scenarios

{% tabs %}
{% tab title="Preview" %}
![](https://2542354621-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbH1SBOktQqL8caPM2Xpc%2Fuploads%2FMSIWFDqdFEWxGzncnoj8%2FMaterials-Physical.png?alt=media\&token=39a5dd5e-ad70-4142-98d9-a5e168ca6b13)
{% endtab %}

{% tab title="Location" %}
**Name** | Physical Material

**Nickname** | Physical Material

**Tab** | ThreeJs

**Panel** | Materials

**Division** | 2
{% endtab %}

{% tab title="Inputs" %}
**M** | **Model Element** (*T+ Model*) | A Three Plus Model, Mesh, or Brep

**C** | **Color** (*Colour*) | The material color

**X** | **Roughness** (*Number*) | How rough the material appears. (0.0 smooth mirror to 1.0 fully diffuse.)

**R** | **Reflectivity** (*Number*) | Degree of reflectivity, from 0.0 to 1.0.

**M** | **Metalness** (*Number*) | How much the material is like a metal. Non-metallic materials such as wood or stone use 0.0, metallic use 1.0, with nothing (usually) in between.

**S** | **Sheen** (*Number*) | The intensity of the sheen layer, from 0.0 to 1.0.

**Sc** | **Sheen Color** (*Colour*) | The color of the sheen layer

**L** | **Clearcoat** (*Number*) | Represents the intensity of the clear coat layer, from 0.0 to 1.0.
{% endtab %}

{% tab title="Ouputs" %}
**M** | **Model Element** (*T+ Model*) | The updated Three Plus Model Element
{% endtab %}

{% tab title="Mode" %}
*none*
{% endtab %}
{% endtabs %}

## Usage
