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Ref PBR Opacity

References a PBR material from Rhino and deconstructs its Opacity properties

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Last updated 3 years ago

Description

References a PBR material from Rhino and deconstructs its Opacity properties

Name | Reference PBR Opacity

Nickname | RefPbrOpacity

Tab | ThreeJs

Panel | Doc

Division | 2

N | Material Name (Text) | The name of the Rhino Material to reference

OP | Opacity (Number) | The opacity of the material (0.0 = transparent to 1.0 = opaque).

TR | Transparency (Number) | The transparency of the material (0.0 = opaque to 1.0 = transparent).

TC | Transparency Color (Colour) | The transparency color.

OM | Opacity Map (Bitmap) | The Bitmap used to alter the opacity value of the material.

OI | Opacity IOR (Number) | Index of refraction for transmitted light.

IM | Opacity IOR Map (Bitmap) | The Bitmap used to alter the opacity IOR value of the material.

OR | Opacity Roughness (Number) | Controls roughness used for transmitted light.

RM | Opacity Roughness Map (Bitmap) | The Bitmap used to alter the opacity roughness value of the material.

AL | Alpha (Number) | The alpha transparency value.

AM | Alpha Map (Bitmap) | The Bitmap used to alter the alpha value of the material.

FI | Fresnel IOR (Number) | Fresnel Index of Refraction.

RG | Refraction Glossiness (Number) | Simulates a rougher surface, by diffusing the light rays in different directions.

SC | Specular Color (Colour) | The reflected color of the object's highlights.

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